I was glad to see that it not only added plenty of variety to the game, but it didn’t get to a point of being too much to handle. The combat system got a rework that allows for in-depth customization reminiscent of the first game, with even more options to set zombies up for disaster. While not being the most unique zombie title to hit the market, Dead Island 2 managed to hit most of the targets that it was aiming for. When you do decide to take on a fight however, the game gives you plenty of ways to get the job done. A benefit of having the semi-open world is that you don’t always have to take the time to fight every single zombie, but you can just run on by if you just want to get to your objective. Whether you’re exploring through some houses or hustling down the street, you’re sure to almost always encounter a zombie willing to scrap. You are always fighting in Dead Island 2. Life seems to just keep moving in Hell-A, and you’ve got to do the same. There isn’t some complex reason behind why the zombie outbreak started, but it doesn’t seem like anyone actually cares unless they’re actively being attacked. Dead Island 2 plays like a standard, first-person zombie game, but it doesn’t try too hard to be anything more than that. You walk into a room that makes your stomach turn with gore, but your character quips about the smell, and that takes away a lot of the edge that would make the game scary. Dead Island 2 doesn’t just act scary and play like a horror game, it builds a horrifying landscape and then cracks jokes at it.
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